(no subject)
Nov. 28th, 2004 02:14 amCharacter background for a new Yahoo thingie that I found...If this is all just so much random babbling to you feel free to ignore it.
Character Name: Alynne (pronounced ahleena)
Age: Ancient. Usually appears around 21
Race: Leannan Sidhe (Vampiric faerie muses - I've taken a few artistic liberties with the mythology, hope no one minds.)
Eye Color: Silver
Hair Color: Black shot with red streaks in the sun.
Height: 5' 8"
Other Features: Alyeen is of slender build and moves with a grace that is almost unnatural and to the casual observer she appears very fragile with incredibly pale skin, not the pallor of a vampire or the like but close. An intricate tattoo covers much of her back, celtic knotwork flowing into the shape of a pair of butterfly wings, and she tends to wear tops that will show at least part of the design. Beneath her glamour her clothes are relatively practical, skin-tight black trousers, long boots and a corset top, at her hip sits a slim silver blade of ancient craftsmanship sheathed in a plain black leather scabbard.
She has a thin scar running almost the length of her upper right arm, the result of an old sword wound. When she smiles a pair of small fangs are visible, not really big enough to feed with (slightly smaller than your average pair of caps) but the Leannan have ways of feeding that do not involve blood (see powers/background). Since they are not really big enough to draw her to the attention of the city guards the only thing she needs to use to cover her differences is a pair of sunglasses, not unusual in this day where it is considered "cool" to wear sunglasses after dark.
Background: Alynne was born many centuries ago in Ireland when it was still wrapped in the mists of enchantment; childhood means little to a people who play games as they will and need not work or learn more than they wish to, indeed there are few of the old ones who remember their younger years as decades stretch into ceturies and the mists of time dim their memories. Alynne is no different, there are few things she recalls from her earlier life, a snatch of music, part of a poem, a face that reminds her of an old legend, and the cold touch of her blade at her hip. The life she feels is important to her began 10 years ago when she awakened from a cursed sleep in a cave behind a certain waterfall in Yorkshire known as Jenet's Fosse.
The Leannan Sidhe are known as muses, fae who adopt an artist, inspire him and feed from his dreams until he burns out and dies; it is said that those they chose to bless will have a glorious but short career, dying young and often dramatically. To an extent this is true but the legends tell only of those who have fallen in love with their mortal, they may also feed from the dreams of many, flitting from one to the other and leaving the mortal to spend a fevered period of time writing a poem or creating some work that may catapult them to fame or may simply be kept as private and precious, a memory of the strangely beautiful woman that once haunted their dreams. There is a reason they are drawn to artists, they must feed off the life force of a mortal, life rests not only in the heart where blood flows but also in the mind where the spark of creativity burns, they CAN feed on blood in the manner of a vampire but it is an emergency measure, not something to be repeated often as there is iron in the blood and who would drink large quantities of a poison through choice? Walking a person's dreams, being seen by them, creates a kind of psychic link through which the Leannan Sidhe can draw energy until the inspired work is created and the memory fades, it will leave the mortal somewhat drained both physically and emotionally for a while but generally unharmed. They can not feed from the dreams of creatures who are not mortal, demons, angels, vampires, other faeries and the like but they can feed off the blood. Since they are creatures of both flesh and spirit Leannan Sidhe must also eat solid food, they need far less of it than a mortal and can go for long periods of time without but as rich foods and drink are a pleasure to them they will only do without when it is necessary.
One night while wandering Alynne was drawn to the spark of a brilliant mind, the music he wrote flowed from his dreams and held his listeners rapt...in her eagerness to taste the spark of such a man though she grew careless, not noticing the scent of magic beneath his music. That night as she stole into his dreams, a mysterious figure swathed in scarlet silk, she found him armed and ready for her; he was a mage and one who specialised in the capture or destruction of creatures such as herself, he branded them dangerous and felt it his duty to protect others from them. The two fought and in the end Alynne was bested; out of respect for both her skills and the good her inspiration could do the mage left her alive, cursing her instead to wander the dreamscapes of others invisible to them, unable to feed, unable to interact, feeling only the emptiness which falls upon a mortal when thier muse leaves them. Why she did not fade is still a mystery to her, as is what caused her to awaken but awake she did around 10 years ago in the cavern where she had left her body that fateful night.
Leaving the cavern she found a world much changed, disorentated she wandered, fearful of feeding her newly returned hungers in her usual way she resorted to taking blood when the hunger became too much for her to bear. Swiftly she discovered that the world was more unfriendly than ever to creatures not mortal and suspicions were soon raised when people started showing up with cuts in strategic locations and strange dreams. Over the years between Alynne has moved across almost the entire country, stopping in one place for no more than a month to begin with and not returning until she was sure they would have forgotten her; after the first year she gained the courage to try entering the dreams of the occasional mortal, never the ones who were already great, only those with the potential for it and still she did not remain in one place for too long, fearful of discovery. The tattoos on her back are the legacy of one of the mortals she inspired during these years. Even as her confidence in walking the dreamscapes increased Alynne continued to move on, sometimes after a month sometimes she would stay for up to a year...Since her awakening she has found that some of the distance she used to hold from the mortals she fed from has gone, she has begun to worry that she could fall into the trap that many of her kin used to fall into, falling in love with their mortals...
London seemed a logical step for Alynne, there are many people within it's walls of all kinds and more importantly there are those there who will not be missed should she succumb to her emotions, perhaps more than anywhere else it is somewhere she can become herself again.
Personality: She attempts to appear cold and aloof preventing herself from getting too close to people but this usually translates to moments of brashness which give way quickly to a far shyer demeanour. No matter what her response to people is she always seems to have an air of selfconfidence, moving with the air of one who is perfectly comfortable in her own body.
When she gets to know someone her true personality shows through, something of a flirt but fiercely loyal to her friends. Alynne often has a far away look in her eyes and is something of a daydreamer herself for the inspiration muses bring comes from within themselves as well as their beauty.
She has a love for anything sensuous or luxurious, clothing, scents, food, and her wardrobe is made up of silk, velvet, leather and the like in either black or jewel tones.
Likes: Nature, wide open spaces. Any kind of art, music, painting, sculpture, literature etc (not really surprising). Snow. New clothes, especially silks and velvet. Dancing.
Dislikes: Untrustworthy people. Narrow mindedness. Small spaces (claustrophobic). Senseless violence.
Powers (If any): Glamour - she can change her appearance in small ways, hair colour, eye colour, age, clothes etc but this is illusion and can be seen through by those who can see through illusion.
Slightly stronger than a normal human.
Dream walking - she can psychically enter the mind of someone who is asleep and dreaming and manipulate the dream to an extent. Anyone present in the dream can see her and interact with her.
She has no offensive powers as such but has a sword skill honed by over 2000 years of practice.
Not quite a power but something I should explain - She has the usual fae weakness to cold iron and decapitation will kill her but a stake through the heart does nothing except knock her out and leave her VERY pissed off! She can heal most things in time (short of decapitation or having her heart removed) unless they are caused by iron weapons, at which point she suffers from them as though she were human. Wounds that would be fatal to a human but are made by something not iron will render her unconscious for a time.
In other news Yay! I have my music back after spending half the evening hunting out CD's and ripping them to my 'puter again...it's good to have something to listen to again.
*pixie dust*
"There's nothing we can't face...Except for bunnies."
Character Name: Alynne (pronounced ahleena)
Age: Ancient. Usually appears around 21
Race: Leannan Sidhe (Vampiric faerie muses - I've taken a few artistic liberties with the mythology, hope no one minds.)
Eye Color: Silver
Hair Color: Black shot with red streaks in the sun.
Height: 5' 8"
Other Features: Alyeen is of slender build and moves with a grace that is almost unnatural and to the casual observer she appears very fragile with incredibly pale skin, not the pallor of a vampire or the like but close. An intricate tattoo covers much of her back, celtic knotwork flowing into the shape of a pair of butterfly wings, and she tends to wear tops that will show at least part of the design. Beneath her glamour her clothes are relatively practical, skin-tight black trousers, long boots and a corset top, at her hip sits a slim silver blade of ancient craftsmanship sheathed in a plain black leather scabbard.
She has a thin scar running almost the length of her upper right arm, the result of an old sword wound. When she smiles a pair of small fangs are visible, not really big enough to feed with (slightly smaller than your average pair of caps) but the Leannan have ways of feeding that do not involve blood (see powers/background). Since they are not really big enough to draw her to the attention of the city guards the only thing she needs to use to cover her differences is a pair of sunglasses, not unusual in this day where it is considered "cool" to wear sunglasses after dark.
Background: Alynne was born many centuries ago in Ireland when it was still wrapped in the mists of enchantment; childhood means little to a people who play games as they will and need not work or learn more than they wish to, indeed there are few of the old ones who remember their younger years as decades stretch into ceturies and the mists of time dim their memories. Alynne is no different, there are few things she recalls from her earlier life, a snatch of music, part of a poem, a face that reminds her of an old legend, and the cold touch of her blade at her hip. The life she feels is important to her began 10 years ago when she awakened from a cursed sleep in a cave behind a certain waterfall in Yorkshire known as Jenet's Fosse.
The Leannan Sidhe are known as muses, fae who adopt an artist, inspire him and feed from his dreams until he burns out and dies; it is said that those they chose to bless will have a glorious but short career, dying young and often dramatically. To an extent this is true but the legends tell only of those who have fallen in love with their mortal, they may also feed from the dreams of many, flitting from one to the other and leaving the mortal to spend a fevered period of time writing a poem or creating some work that may catapult them to fame or may simply be kept as private and precious, a memory of the strangely beautiful woman that once haunted their dreams. There is a reason they are drawn to artists, they must feed off the life force of a mortal, life rests not only in the heart where blood flows but also in the mind where the spark of creativity burns, they CAN feed on blood in the manner of a vampire but it is an emergency measure, not something to be repeated often as there is iron in the blood and who would drink large quantities of a poison through choice? Walking a person's dreams, being seen by them, creates a kind of psychic link through which the Leannan Sidhe can draw energy until the inspired work is created and the memory fades, it will leave the mortal somewhat drained both physically and emotionally for a while but generally unharmed. They can not feed from the dreams of creatures who are not mortal, demons, angels, vampires, other faeries and the like but they can feed off the blood. Since they are creatures of both flesh and spirit Leannan Sidhe must also eat solid food, they need far less of it than a mortal and can go for long periods of time without but as rich foods and drink are a pleasure to them they will only do without when it is necessary.
One night while wandering Alynne was drawn to the spark of a brilliant mind, the music he wrote flowed from his dreams and held his listeners rapt...in her eagerness to taste the spark of such a man though she grew careless, not noticing the scent of magic beneath his music. That night as she stole into his dreams, a mysterious figure swathed in scarlet silk, she found him armed and ready for her; he was a mage and one who specialised in the capture or destruction of creatures such as herself, he branded them dangerous and felt it his duty to protect others from them. The two fought and in the end Alynne was bested; out of respect for both her skills and the good her inspiration could do the mage left her alive, cursing her instead to wander the dreamscapes of others invisible to them, unable to feed, unable to interact, feeling only the emptiness which falls upon a mortal when thier muse leaves them. Why she did not fade is still a mystery to her, as is what caused her to awaken but awake she did around 10 years ago in the cavern where she had left her body that fateful night.
Leaving the cavern she found a world much changed, disorentated she wandered, fearful of feeding her newly returned hungers in her usual way she resorted to taking blood when the hunger became too much for her to bear. Swiftly she discovered that the world was more unfriendly than ever to creatures not mortal and suspicions were soon raised when people started showing up with cuts in strategic locations and strange dreams. Over the years between Alynne has moved across almost the entire country, stopping in one place for no more than a month to begin with and not returning until she was sure they would have forgotten her; after the first year she gained the courage to try entering the dreams of the occasional mortal, never the ones who were already great, only those with the potential for it and still she did not remain in one place for too long, fearful of discovery. The tattoos on her back are the legacy of one of the mortals she inspired during these years. Even as her confidence in walking the dreamscapes increased Alynne continued to move on, sometimes after a month sometimes she would stay for up to a year...Since her awakening she has found that some of the distance she used to hold from the mortals she fed from has gone, she has begun to worry that she could fall into the trap that many of her kin used to fall into, falling in love with their mortals...
London seemed a logical step for Alynne, there are many people within it's walls of all kinds and more importantly there are those there who will not be missed should she succumb to her emotions, perhaps more than anywhere else it is somewhere she can become herself again.
Personality: She attempts to appear cold and aloof preventing herself from getting too close to people but this usually translates to moments of brashness which give way quickly to a far shyer demeanour. No matter what her response to people is she always seems to have an air of selfconfidence, moving with the air of one who is perfectly comfortable in her own body.
When she gets to know someone her true personality shows through, something of a flirt but fiercely loyal to her friends. Alynne often has a far away look in her eyes and is something of a daydreamer herself for the inspiration muses bring comes from within themselves as well as their beauty.
She has a love for anything sensuous or luxurious, clothing, scents, food, and her wardrobe is made up of silk, velvet, leather and the like in either black or jewel tones.
Likes: Nature, wide open spaces. Any kind of art, music, painting, sculpture, literature etc (not really surprising). Snow. New clothes, especially silks and velvet. Dancing.
Dislikes: Untrustworthy people. Narrow mindedness. Small spaces (claustrophobic). Senseless violence.
Powers (If any): Glamour - she can change her appearance in small ways, hair colour, eye colour, age, clothes etc but this is illusion and can be seen through by those who can see through illusion.
Slightly stronger than a normal human.
Dream walking - she can psychically enter the mind of someone who is asleep and dreaming and manipulate the dream to an extent. Anyone present in the dream can see her and interact with her.
She has no offensive powers as such but has a sword skill honed by over 2000 years of practice.
Not quite a power but something I should explain - She has the usual fae weakness to cold iron and decapitation will kill her but a stake through the heart does nothing except knock her out and leave her VERY pissed off! She can heal most things in time (short of decapitation or having her heart removed) unless they are caused by iron weapons, at which point she suffers from them as though she were human. Wounds that would be fatal to a human but are made by something not iron will render her unconscious for a time.
In other news Yay! I have my music back after spending half the evening hunting out CD's and ripping them to my 'puter again...it's good to have something to listen to again.
*pixie dust*
"There's nothing we can't face...Except for bunnies."